(and doing this early on is a really good idea too.) I've also been kind of caught off guard with how much time marketing and connecting with the community takes out of my development time. (it's also good to practice pitching ideas). If you get a good reaction, you might be on to something. (It will also be more nerve racking, since you'll be more invested in the idea.) If you can, it's worthwhile to pitch your idea to people before you even start. The longer you wait to test things the more risk you will be taking. ![]() (In Ottawa there is the Dirty Rectangles and the IGDA)Īlso related to this, is to test your ideas as soon as possible. There are a number of online communities, and some cities even have meetups. ![]() It's fun, great for networking, great for advice, inspiration, playtesting and so on. I think connecting with game development communities is really important. As much as I feel like locking myself in a dark room and becoming a programming hermit sometimes. ![]() One of the biggest things I've learned was to avoid isolating myself and developing in a bubble. ![]() I find gamasutra to be a great resource for this stuff: ( I've learned a few things the hard way though. It's also a good idea to read anything you can about it. There are a lot of other great articles out there as well, but I can't remember them off the top of my head. I've always enjoyed the advice given by the guys in Team Meat (Tommy Refenes and Edmund Mcmillen).
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June 2023
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